68 lines
2.6 KiB
Nix
68 lines
2.6 KiB
Nix
# Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more
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# https://github.com/flightlessmango/MangoHud/blob/master/data/MangoHud.conf
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# To enable the MangoHud overlay layer for Vulkan and OpenGL, run: `mangohud /path/to/app`
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# For Lutris games, go to the System options in Lutris (make sure that advanced options are enabled)
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# and add this to the Command prefix setting: `mangohud`
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# For Steam games, you can add this as a launch option: `mangohud %command%`
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# Or alternatively, add `MANGOHUD=1` to your shell profile (Vulkan only).
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# OpenGL games may also need dlsym hooking. Add `--dlsym` to your command like `mangohud --dlsym %command%` for Steam.
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# To enable mangohud with gamescope you need to install mangoapp. gamescope --mangoapp %command%
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# Using normal mangohud with gamescope is not support.
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# Затестить можно в терминале через команду MANGOHUD=1 vkcube
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{
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programs.mangohud = {
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enable = true;
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# enableSessionWide = true; # Sets environment variables so that MangoHud is started on any application that supports it.
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};
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# home.file.".config/MangoHud/MangoHud.conf".text = ''
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xdg.configFile."MangoHud/MangoHud.conf".text = ''
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### pre defined presets
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# -1 = default
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# 0 = no display
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# 1 = fps only
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# 2 = horizontal view
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# 3 = extended
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# 4 = high detailed information
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# preset=-1
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cpu_temp
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gpu_temp
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gpu_mem_temp
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swap
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toggle_hud=Shift_R+F12
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toggle_hud_position=Shift_R+F11
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toggle_preset=Shift_R+F10
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# toggle_fps_limit=Shift_L+F1
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# toggle_logging=Shift_L+F2
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# reload_cfg=Shift_L+F4
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# upload_log=Shift_L+F3
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background_alpha=0.8 # Hud transparency
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alpha=0.8 # Hud alpfa
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log_duration=300 # Set amount of time the logging will run for (in seconds)
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# gamemode # Display GameMode running status
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# vkbasalt # Display vkBasalt running status
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# fsr # Display the status of FSR (only works in gamescope)
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# throttling_status # Display GPU throttling status. Only shows if throttling is currently happening
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# no_display # Disable / hide the hud by deafult
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# battery = true;
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### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
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# fps_limit=0
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### early = wait before present, late = wait after present
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# fps_limit_method=
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### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
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# vsync=-1
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### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
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# gl_vsync=-2
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'';
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}
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